Entity · Updated September 6, 2026

ZENONIA 1 Assassin Guide and Best PC Stats

Learn the Assassin's verified fast and lethal role, careful 2026 playstyle notes, and why exact best stats, skills, critical, and evasion remain TBD.

Regret moving through the ZENONIA 1 world in official Steam media
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Quick answer

Learn the Assassin's verified fast and lethal role, careful 2026 playstyle notes, and why exact best stats, skills, critical, and evasion remain TBD.

Assassin profile

Assassin is the fast and lethal class in ZENONIA 1. That official Steam description is the verified reason to choose it. The current source set does not publish exact speed, damage, critical, evasion, skill, or growth values, so this page does not turn the two-word role into a numerical promise.

Choose Assassin when an offense- and movement-oriented identity sounds more appealing than Warrior’s balance or Paladin’s defense. A current fan guide describes less room for positioning mistakes, but that is community interpretation rather than an official difficulty statement. The distinction matters when answering “best stats.”

Current valueSource
Official roleFast and lethalZENONIA 1 on Steam
Playable statusOne of three selectable classesZENONIA 1 on Steam
Stats and gearPlayer-customizableZENONIA 1 on Steam
Best-stat ratioTBDPending current-version evidence
Critical and evasion valuesTBDPending current-version evidence
Complete skill valuesTBDPending current-version evidence

Assassin playstyle

Community material emphasizes movement, lightweight gear, hunger and weight management, and active use of mobility or burst tools. These observations can guide what a player watches during a run, but the exact tool names and values require current-version corroboration. They are not elevated to official facts here.

The developer interview does verify the restored double-tap directional dash, control-response work, target indicators, hit feedback, and clearer equipment comparison. Those PC-wide improvements are relevant to a movement-minded player. Practice the current dash input and read the visible target cues, while avoiding assumptions about undocumented invulnerability or cancel windows.

ZENONIA 1 world traversal shown in an official Steam screenshot

Image source: official ZENONIA 1 Steam media, localized September 6, 2026.

Best stats

There is no verified current best-stat formula for Assassin in the collected P0 evidence. Steam confirms stat customization, but does not name an optimal attribute or ratio. Critical chance, evasion, speed scaling, damage conversion, caps, and respec rules are all TBD.

Use the current in-game descriptions and visible result to evaluate each decision. Save before choices that appear consequential, but do not treat that advice as proof that every point is permanent. A defensible build table must state the tested version, conditions, equipment, and source instead of borrowing values from a legacy mobile guide.

The words “fast and lethal” support an identity, not a command to place every point in a guessed offensive stat. Gear and survivability may affect how a player realizes that identity, but the current evidence does not establish the tradeoff numerically. This page will remain explicit about that gap.

Assassin skills

Complete skill names, unlock levels, prerequisites, costs, cooldowns, damage, critical interactions, and mobility behavior are unresolved. The community source mentions burst and mobility in general terms, so it can suggest a theme without supporting a row-by-row database. Any future list must be tied to the released PC build.

When reading the current skill interface, distinguish displayed facts from a recommendation. Record the skill text, prerequisite, cost, and observed result before claiming a sequence is best. Until that evidence exists, the table remains deliberately incomplete rather than confidently wrong.

Positioning and resources

The community guide describes less room for positioning mistakes, but no official failure-rate comparison supports that claim. Treat it as a reminder to learn movement and targeting, not as a measured difficulty grade. The class comparison keeps all three official descriptions side by side.

Hunger, weight, equipment, and durability belong to the confirmed wider game systems. Watch their current UI and make room for supplies, but exact Assassin-specific thresholds or lightweight-gear bonuses are not established. Those figures remain TBD.

Official release video

This official release short is product context, not an Assassin mechanics demonstration. No build values are inferred from it.

Official Com2uS Holdings video · Embedded with YouTube's privacy-enhanced player.